The enigmatic figure of Hermes Trismegistus casts a long shadow across the sprawling narrative of Assassin's Creed Odyssey, particularly within the "Legacy of the First Blade" and "Fate of Atlantis" DLC expansions. This article delves into the multifaceted portrayal of Hermes in Odyssey, exploring his role as a key figure in the overarching mythology of the Assassin's Creed universe, his connection to the Isu, and the impact his actions have on the player's journey through the mythical world of Atlantis. We will examine his influence on both the main storyline and the side quests, drawing upon in-game events, fan discussions (such as those found on r/AssassinsCreedOdyssey), and guide resources like the "Assassin's Creed Odyssey: Keeper's Insights guide." We will also explore the question of whether angering Hermes has lasting consequences in the game.
Hermes Trismegistus, a name steeped in ancient mystery, is not simply a historical figure but a composite of myth and legend. While his origins trace back to ancient Egypt and Hellenistic traditions, his representation in the Assassin's Creed universe transcends historical accuracy, weaving him into the fabric of the Isu's technologically advanced civilization. His first introduction, albeit in a less tangible form, occurred in Assassin's Creed: Project Legacy. However, his true, psychic presence is first felt in Assassin's Creed Odyssey, where he significantly shapes the narrative of the player's journey, particularly within the context of the "Fate of Atlantis" DLC.
The "Keeper and the Flame" narrative arc, both within the main game and the subsequent DLC, serves as the backbone for understanding Hermes's role. This storyline introduces the concept of the Keepers, individuals tasked with safeguarding Isu knowledge and technology. The "Keeper and the Flame: Assassin’s Creed" narrative, which spans multiple games, highlights the enduring struggle between those who wish to control Isu power and those who seek to protect it from falling into the wrong hands. In Odyssey, this struggle manifests in the player's interactions with Hermes, who presents himself as both a guide and a manipulator.
Within the game, Hermes operates as a subtle puppeteer, guiding Kassandra or Alexios (the player character) towards specific outcomes. His actions are not always benevolent; he often uses deception and manipulation to achieve his goals, leaving the player to question his true motives. This ambiguity is a key element of his character, fostering debate among players and adding depth to his role in the narrative. The question "Does it matter if I piss off Hermes?" on r/AssassinsCreedOdyssey reflects this player engagement with the character's morally gray nature. While outright defying Hermes may not lead to immediate and drastic consequences in the main storyline, it can subtly alter the player's experience and the narrative's subtle nuances. The exact impact of displeasing him remains a topic of discussion amongst the community, highlighting the layered complexity of his character and his relationship with the protagonist.
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